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// In-Game Help

Black Market Items

The Black Market isn't just for selling brains. It's also where procedurally-generated premium hardware shows up — items with stronger stats and unique affixes you can't roll on standard components. They cost more, they cannot be repaired, and the offer rotates whenever you sell a brain. This page walks through the full lifecycle.

For the complete affix catalog (every effect that can roll on every component type, rarity math, pricing logic), see the dedicated Black Market items reference.

The Black Market screen with the Available Hardware section open
The Black Market screen — top half is the brain-sale offer, bottom half is the procedural hardware shop.

At a glance

Beyond selling brains, the Black Market offers procedurally generated hardware items in the Available Hardware section. Each item is one-of-a-kind: a near-zero chance of a duplicate effect set appearing twice. The offer rotates with every brain sale, so it's worth checking the BM each time you come back from a sale.

BM items are unrepairable — once their durability hits zero, the item is destroyed and your standard component is reactivated. The trade-off is that BM items generally last twice as long as a comparable standard part, so the up-front cost is amortized over a longer effective life.

Shop slots — how many offers you see at once

Every player starts with one offer slot. The other two slot entries are visible immediately as locked Unlock buttons under the offer:

Black Market dialog in the early game with one item visible and two locked unlock buttons
Early-game BM screen — one item on offer, two locked slot unlocks visible below. Brain sales are gated by a 5 000 Cu minimum value, hence the "We only buy models worth 5 000 Cu and up" notice up top.
  • +1 slot for 10 M Cu — the regular unlock.
  • +1 slot for 1 000 Nu — premium unlock, independent of the Cu one (both can be bought; both together give you the full three-slot view).

On top of the shop slot count, your inventory (how many BM items you can own at once) is gated by your chassis:

ChassisBase BM inventory slots
Starter1
Builder2
Builder Pro2
Deep3
Deep Pro3
Cluster4

Reading an item card

The Black Market info popup explaining rarity, markers, and durability
Tap the i Info button in the BM dialog to see this legend at any time.

Each card combines four pieces of information:

  • Name + size + tier + rarity — e.g. Shadow 256GB Ultra [SILVER]. The bracketed rarity (Silver / Gold / Exotic) tells you how many affixes the item carries and how aggressively they roll.
  • Affix line — one or more colored bullets describing the item's effects. Green is positive, red is negative. Items often pair the two (a strong positive + a mild negative is what makes the price approachable).
  • Durability bar + class label — the bar shows current condition. The class (fragile / balanced / tough) sets the trade between stat ceiling and total lifespan.
  • Price + action button — Cu cost, plus a Buy, Reserve, or Can't afford button depending on your wallet.

Look for the small markers next to the item name — they call out exceptional rolls: a means a near-perfect affix, 🧬 means the base stats themselves are randomized (Mutated), and so on. Full meaning of every marker is in the items reference.

Reserving an item

If a card is worth saving but you can't afford it yet, tap Reserve instead of Buy. Reservation requires a deposit of at least 10 % of the item's price, and once placed it locks the item in place through the next brain sale (which would otherwise rotate the offer).

A reserved item shown in the shop list
In the shop list — reserved items show a Deposit paid line and a DETAIL button.
The reservation status popup
The reservation popup shows the remaining Cu to pay and the Cancel option.

Reservations are non-refundable. If you cancel (or you can't gather the remaining Cu before the offer rotates), the deposit is gone. Reserve only when you're confident you'll have the full amount soon.

Buying and equipping

After a purchase, the item goes to your Hardware screen. Open it and expand the Owned Components row to see your BM inventory:

Hardware screen overview with Owned Components collapsed
Hardware screen — Owned Components row shows the BM inventory slot count.
Owned Components expanded with two BM items
Each item card has an Equip button and a Try sell button.

Tap Equip to swap the BM item in for the standard component of the same type. The card flips to a yellow Unequip state, your standard component is held in reserve for instant return when the BM item breaks (or you unequip it).

Equipped BM item highlighted on the Hardware screen
Equipped BM item shows a yellow EQUIPPED tag and an Unequip button.

Try sell — selling back to the dealer

Changed your mind on a healthy item, or freeing up an inventory slot? Tap Try sell. The BM dealer rolls a random offer on the spot, based on the item's purchase price:

Black Market dealer's offer popup with Decline / Accept
The dealer's flavor line + the rolled offer. You can Decline if it's too low — the item stays in your inventory, and you can try again later.

Each try is independent — declining doesn't lock you out. If you're patient, you can refuse a low roll and come back after another brain sale for a fresh attempt.

When the dealer refuses

If an item's durability has dropped below a threshold, the BM dealer outright refuses to buy it back. You get a different popup with a Destroy option instead:

Black Market refuses to buy a worn item
"This is garbage. I don't want it. Throw it in the trash." The dealer in flavor mode.
Item destroyed banner
After Destroy, the inventory slot is freed up and the item is gone for good.

Destroy is purely a cleanup option — no Cu returned. The point is to clear a slot without having to wait for the item to break naturally in a run.


Tips & tricks

  • Check the BM after every brain sale. The offer rotates each time. Even a single rotation can surface an item that's worth re-budgeting around.
  • Reserve only what you can finish paying. Lose the deposit and you've subsidized someone else's future offer.
  • Don't anchor on rarity alone. A Silver with one perfect roll can out-perform a Gold loaded with negatives. Read the affix line, not the bracket. The items reference explains why.
  • Early game: lean Tough. One inventory slot and not much Cu to replace breakage — Fragile is a luxury for later.
  • BM items degrade mainly from quality gain. Pure Ru-farming runs barely touch their durability, so a star item lasts much longer if you reserve it for Creative-mode income runs.
  • If the dealer refuses, Destroy. Don't keep broken items occupying inventory slots — clear and re-shop.